Getting started
Veche runs on dedicated servers, so you need to be signed in to Steam and online to play. Launch the game, pick a mode from the main menu, and the matchmaker puts you in a queue. When it finds a match you get a confirmation prompt. Accept it, and everyone who accepted is sent to a server. If someone declines or lets the prompt run out, the rest of you go back into the queue without losing rating.
After the match is formed you pick your hero. The fight starts once every player has locked one in.
Controls
Movement is fixed. Everything else can be rebound in Settings → Controls.
| Action | Default | Notes |
|---|---|---|
| Move | W A S D or arrow keys | Not rebindable |
| Abilities 1–4 | 1 2 3 4 | |
| Abilities 5–10 | Q E R F Z X | How many a hero has depends on the hero |
| Volnica | V | Off the global cooldown, cannot be interrupted |
| Cycle target | Tab | Steps through valid enemies |
| Cancel cast | Esc | Stops the ability you are channelling |
| Zoom | PgUp / PgDn | |
| Ping | Middle mouse | Marks the spot under the cursor |
| Ping wheel | Space | Hold for the full set of callouts |
| Push to talk | ` | Voice reaches your team only |
Game modes
Ranked 2v2
You queue with a partner you chose. Two against two, one round, and the result moves the rating of everyone in the match. Because you brought your own partner, this rating says as much about the pair as about you.
Solo queue
Four players who queued alone play three rounds of 2v2, and the teams are reshuffled between rounds: over the three rounds you partner with each of the other players once and fight each of them twice. Each round is rated on its own. The point is that no single teammate can carry or sink your whole session, so the number ends up measuring you.
Solo queue and 2v2 have separate ratings. Playing one does not move the other.
Rating
Every player has a skill estimate and an uncertainty attached to it. Wins push the estimate up, losses push it down, and the uncertainty shrinks as you play more, so early matches move your number much further than later ones. Draws do not count towards hero win rates.
Your displayed rank is the conservative figure: the skill estimate minus three times the uncertainty. A new account therefore starts low and climbs quickly as the system stops guessing about you. The leaderboard sorts on that same number, so what you see is what everyone else sees.
Matches that are abandoned or that fail on the server side are voided. A void does not touch anyone's rating.
Volnica
Volnica is the one ability every hero shares. It sits outside the global cooldown, so using it never delays your next spell, and it cannot be stopped by stuns, silences or roots. It is the answer to being caught out of position, and since everyone has it, baiting it out is half the fight.
Voice and pings
Voice chat is built in and push-to-talk by default. It carries to your own team during a match and nowhere else. Voice is relayed live through the game server and is not recorded or stored.
You can mute an individual player from the in-game player list, and you can turn microphone input off entirely, or pick a different input device, in Settings → Audio. If no working microphone is found, the game tells you and simply carries on without voice.
Disconnects and reconnecting
If you drop out, the match keeps going and your hero stays in the arena. Reconnect within the grace period and you take control again where you left off. Miss it and your hero is removed; in 2v2 your partner keeps fighting alone, and the match still counts.
Closing the game during a ranked match counts as a loss. Servers, not the matchmaker, own an ongoing fight, and a match that has started cannot be cancelled by anyone.
Ping and server choice
The client measures your latency to each available city before you queue and the matchmaker routes you accordingly, so you do not pick a region by hand. If you set a strict latency limit and no server can meet it, you will wait in the queue longer.
Conduct and bans
Cheating, abuse in voice or text chat, and deliberately throwing ranked matches can get an account suspended, temporarily or permanently. A ban blocks matchmaking; you will see the reason and the expiry when you try to queue.
To dispute a ban, or to report another player, post in the Steam Community discussions with your Steam ID and, where you have one, the match ID. We do not run a support mailbox: the discussions are public, so an answer stays where the next person can find it.
Still stuck?
Ask in the Steam Community discussions. If the problem is physical discomfort, read the health and safety notice first; if it is about your data, the privacy policy has the address to write to.
